Welcome! Please
join the dialogue
.
Bohmian.org - Discussion - SSX Tricky Developers
Bohmian Home
||
Dialogues
||
Pictures
||
Help
||
About Us
Most Recent Objects
Bistro du Midi
TAK Room
Embassy Suites Baltimore Hotel at BWI Airport Mayrland
ST3000DM001
Poetterization
Unix Philosophy
Poetterize
Random Objects
Outlook Not So Good
Nokia
TAK Room
Apple iPhone Accessibility
Apple products
Outgoing calls are charged per account, and not per DID
SSX Tricky Developers
Flying disc
Apple iPhone mobile digital device
Maemo 5 PR1.2
They won't let me change outgoing caller identification information
Koss KD305 DVD player
Wikipedia's arbitrary attack on software
DVRUpgrade
KWin
Andrea's Pizza
Trying to update any application using the Maemo application catalog fails
Domain registrars handing out SSL certificates with registration
Pizza Margherita
Android operating system
Expansys
Congratulations! Your online account access is even more secure.
Pakeman Catto and Carter trousers
Whiskey-ware
Associations
Connected Objects
ST3000DM001
Saint Anselm of Canterbury
Romano's Pizza and Subs (Piscataway, NJ)
OKCupid WML interface
Remembered information in addition to an initial password is not a form of two-factor authentication
Other User Entries
m
SSX Tricky Developers
Rate this review:
[-]
[0]
[+]
My Opinion of
SSX Tricky Developers
:
Dislike
Neutral
Like
m
posted January 14, 2008
SSX Tricky
for
Game Cube
was a fun but seemingly
half-assed
game that was hilariously buggy at times.
It was not uncommon for players to get caught in odd places, jump through walls, or simply fall through the ground among other issues.
It wouldn't be surprising if this were because of pressure from parent
EA
.