Welcome! Please
join the dialogue
.
Bohmian.org - Discussion - SSX Tricky Developers
Bohmian Home
||
Dialogues
||
Pictures
||
Help
||
About Us
Most Recent Objects
Bistro du Midi
TAK Room
Embassy Suites Baltimore Hotel at BWI Airport Mayrland
ST3000DM001
Poetterization
Unix Philosophy
Poetterize
Random Objects
LibPurple based XMPP clients
Adp.com
MSIE objects implemented as separate windows
The Child Trap (New Yorker article)
Telestial's eMail support
Misleading advertising, failure to provide services contracted for, and blatant lies from Comcast salespeople
TAK Room
img:m:Marcy Avenue stop in Williamsburg
HTC Magic
Cuil
Lord of Ultima
Non-standard behaviour should not be enabled by default
Origin Systems
Gift cards
Contracting Earthlink Internet service over Comcast cable
New fries (burger king)
Gandi.net
New Indiana Jones film
Asterisk PBX
I am blocking Google messaging
Brooks Brothers Silk Barathea Backless Vest
The Mexican (film)
LAMP (platform)
Super Bowl XLII
Memes
Associations
Connected Objects
Remembered information in addition to an initial password is not a form of two-factor authentication
ST3000DM001
SIP (VoIP)
The Grandmaster (2013 film)
Saint Anselm of Canterbury
Other User Entries
m
SSX Tricky Developers
Rate this review:
[-]
[0]
[+]
My Opinion of
SSX Tricky Developers
:
Dislike
Neutral
Like
m
posted January 14, 2008
SSX Tricky
for
Game Cube
was a fun but seemingly
half-assed
game that was hilariously buggy at times.
It was not uncommon for players to get caught in odd places, jump through walls, or simply fall through the ground among other issues.
It wouldn't be surprising if this were because of pressure from parent
EA
.