Welcome! Please
join the dialogue
.
Bohmian.org - Discussion - SSX Tricky Developers
Bohmian Home
||
Dialogues
||
Pictures
||
Help
||
About Us
Most Recent Objects
Bistro du Midi
TAK Room
Embassy Suites Baltimore Hotel at BWI Airport Mayrland
ST3000DM001
Poetterization
Unix Philosophy
Poetterize
Random Objects
Proper semi-formal waistcoat
Anycast DNS servers
Eclipse AVN2210P
Eternal September
1337 5p34k
Apple iPhone mobile digital device
Greater Boston Properties Inc (Winchester, Massachusetts)
United Buddy Bears
People who still use Internet Explorer 6
Shouting at a number
No-backsies (slack ball)
Inconsistency, thy name is Apple.
Mobile apps the missing links
Walk for Hunger
Name resolution problems in scratchbox
img:m:Moving 2007
Daisy Bell
Companies who have not explained why they provided my email address to spammers
Lounge suit
Vulgar Display of Power
Cafe Yuni (Providence, RI)
Pakeman Catto and Carter trousers
Pidgin is the instant messaging client formerly known as Gaim
L-Soft LISTSERV
Gaunilo's Lost Island
Associations
Connected Objects
ST3000DM001
Ralph Lauren waistcoat
Romano's Pizza and Subs (Piscataway, NJ)
Saint Anselm of Canterbury
Remembered information in addition to an initial password is not a form of two-factor authentication
Other User Entries
m
SSX Tricky Developers
Rate this review:
[-]
[0]
[+]
My Opinion of
SSX Tricky Developers
:
Dislike
Neutral
Like
m
posted January 14, 2008
SSX Tricky
for
Game Cube
was a fun but seemingly
half-assed
game that was hilariously buggy at times.
It was not uncommon for players to get caught in odd places, jump through walls, or simply fall through the ground among other issues.
It wouldn't be surprising if this were because of pressure from parent
EA
.